fix gif caching
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//
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// File.swift
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//
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//
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// Created by Igor Ferreira on 06/04/2022.
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//
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import SwiftUI
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public extension GIFImage {
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/// `GIFImage` is a `View` that loads a `Data` object from a source into `CoreImage.CGImageSource`, parse the image source
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/// into frames and stream them based in the "Delay" key packaged on which frame item.
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///
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/// - Parameters:
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/// - url: URL string of the image. If the string cannot be parsed into URL, this constructor early aborts and returns `nil`
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/// - animate: A flag to indicate that GIF should animate or not. If non-animated, the first frame will be displayed
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/// - loop: Flag to indicate if the GIF should be played only once or continue to loop
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/// - placeholder: Image to be used before the source is loaded
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/// - errorImage: If the stream fails, this image is used
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/// - frameRate: Option to control the frame rate of the animation or to use the GIF information about frame rate
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/// - loopAction: Closure called whenever the GIF finishes rendering one cycle of the action
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init?(
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url: String,
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animate: Bool,
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loop: Bool,
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placeholder: RawImage = RawImage(),
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errorImage: RawImage? = nil,
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frameRate: FrameRate = .dynamic,
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loopAction: @Sendable @escaping (GIFSource) async throws -> Void = { _ in }
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) {
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self.init(
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url: url,
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animate: .constant(animate),
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loop: .constant(loop),
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placeholder: placeholder,
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errorImage: errorImage,
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frameRate: frameRate,
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loopAction: loopAction
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)
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}
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/// `GIFImage` is a `View` that loads a `Data` object from a source into `CoreImage.CGImageSource`, parse the image source
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/// into frames and stream them based in the "Delay" key packaged on which frame item.
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///
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/// - Parameters:
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/// - url: URL string of the image. If the string cannot be parsed into URL, this constructor early aborts and returns `nil`
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/// - animate: A flag to indicate that GIF should animate or not. If non-animated, the first frame will be displayed
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/// - loop: Flag to indicate if the GIF should be played only once or continue to loop
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/// - placeholder: Image to be used before the source is loaded
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/// - errorImage: If the stream fails, this image is used
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/// - frameRate: Option to control the frame rate of the animation or to use the GIF information about frame rate
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/// - loopAction: Closure called whenever the GIF finishes rendering one cycle of the action
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init?(
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url: String,
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animate: Binding<Bool> = Binding.constant(true),
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loop: Binding<Bool> = Binding.constant(true),
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placeholder: RawImage = RawImage(),
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errorImage: RawImage? = nil,
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frameRate: FrameRate = .dynamic,
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loopAction: @Sendable @escaping (GIFSource) async throws -> Void = { _ in }
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) {
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guard let resolvedURL = URL(string: url) else {
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return nil
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}
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self.init(
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source: GIFSource.remoteURL(resolvedURL),
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animate: animate,
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loop: loop,
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placeholder: placeholder,
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errorImage: errorImage,
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frameRate: frameRate,
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loopAction: loopAction
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)
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}
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/// `GIFImage` is a `View` that loads a `Data` object from a source into `CoreImage.CGImageSource`, parse the image source
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/// into frames and stream them based in the "Delay" key packaged on which frame item.
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///
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/// - Parameters:
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/// - url: URL of the image. The response is cached using `URLCache`
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/// - animate: A flag to indicate that GIF should animate or not. If non-animated, the first frame will be displayed
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/// - loop: Flag to indicate if the GIF should be played only once or continue to loop
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/// - placeholder: Image to be used before the source is loaded
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/// - errorImage: If the stream fails, this image is used
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/// - frameRate: Option to control the frame rate of the animation or to use the GIF information about frame rate
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/// - loopAction: Closure called whenever the GIF finishes rendering one cycle of the action
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init(
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url: URL,
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animate: Bool = true,
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loop: Bool = true,
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placeholder: RawImage = RawImage(),
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errorImage: RawImage? = nil,
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frameRate: FrameRate = .dynamic,
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loopAction: @Sendable @escaping (GIFSource) async throws -> Void = { _ in }
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) {
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self.init(
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url: url,
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animate: .constant(animate),
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loop: .constant(loop),
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placeholder: placeholder,
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errorImage: errorImage,
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frameRate: frameRate,
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loopAction: loopAction
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)
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}
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/// `GIFImage` is a `View` that loads a `Data` object from a source into `CoreImage.CGImageSource`, parse the image source
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/// into frames and stream them based in the "Delay" key packaged on which frame item.
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///
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/// - Parameters:
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/// - url: URL of the image. The response is cached using `URLCache`
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/// - animate: A flag to indicate that GIF should animate or not. If non-animated, the first frame will be displayed
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/// - loop: Flag to indicate if the GIF should be played only once or continue to loop
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/// - placeholder: Image to be used before the source is loaded
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/// - errorImage: If the stream fails, this image is used
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/// - frameRate: Option to control the frame rate of the animation or to use the GIF information about frame rate
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/// - loopAction: Closure called whenever the GIF finishes rendering one cycle of the action
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init(
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url: URL,
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animate: Binding<Bool> = Binding.constant(true),
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loop: Binding<Bool> = Binding.constant(true),
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placeholder: RawImage = RawImage(),
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errorImage: RawImage? = nil,
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frameRate: FrameRate = .dynamic,
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loopAction: @Sendable @escaping (GIFSource) async throws -> Void = { _ in }
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) {
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self.init(
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source: GIFSource.remoteURL(url),
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animate: animate,
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loop: loop,
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placeholder: placeholder,
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errorImage: errorImage,
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frameRate: frameRate,
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loopAction: loopAction
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)
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}
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/// `GIFImage` is a `View` that loads a `Data` object from a source into `CoreImage.CGImageSource`, parse the image source
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/// into frames and stream them based in the "Delay" key packaged on which frame item.
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///
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/// - Parameters:
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/// - request: `URLRequest` of the image. The response is cached using `URLCache`
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/// - animate: A flag to indicate that GIF should animate or not. If non-animated, the first frame will be displayed
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/// - loop: Flag to indicate if the GIF should be played only once or continue to loop
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/// - placeholder: Image to be used before the source is loaded
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/// - errorImage: If the stream fails, this image is used
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/// - frameRate: Option to control the frame rate of the animation or to use the GIF information about frame rate
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/// - loopAction: Closure called whenever the GIF finishes rendering one cycle of the action
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init(
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request: URLRequest,
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animate: Binding<Bool> = Binding.constant(true),
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loop: Binding<Bool> = Binding.constant(true),
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placeholder: RawImage = RawImage(),
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errorImage: RawImage? = nil,
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frameRate: FrameRate = .dynamic,
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loopAction: @Sendable @escaping (GIFSource) async throws -> Void = { _ in }
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) {
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self.init(
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source: GIFSource.remoteRequest(request),
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animate: animate,
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loop: loop,
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placeholder: placeholder,
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errorImage: errorImage,
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frameRate: frameRate,
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loopAction: loopAction
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)
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}
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}
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