fix gif caching
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@@ -0,0 +1,65 @@
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//
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// File.swift
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//
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//
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// Created by Igor Ferreira on 9/9/22.
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//
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import Foundation
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import SwiftUI
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private let kDefaultGIFFrameInterval: TimeInterval = 1.0 / 24.0
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struct PresentationController {
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let source: GIFSource
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let frameRate: FrameRate
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let action: (GIFSource) async throws -> Void
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@Binding var animate: Bool
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@Binding var loop: Bool
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init(
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source: GIFSource,
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frameRate: FrameRate,
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animate: Binding<Bool>,
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loop: Binding<Bool>,
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action: @Sendable @escaping (GIFSource) async throws -> Void = { _ in }
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) {
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self.source = source
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self.action = action
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self.frameRate = frameRate
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self._animate = animate
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self._loop = loop
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}
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func start(imageLoader: ImageLoader, fallbackImage: RawImage, frameUpdate: (RawImage) async -> Void) async {
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do {
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repeat {
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for try await imageFrame in try await imageLoader.load(source: source) {
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try await update(imageFrame, frameUpdate: frameUpdate)
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if !animate { break }
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}
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try await action(source)
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} while(self.loop && self.animate)
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} catch {
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if !(error is CancellationError) {
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await frameUpdate(fallbackImage)
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}
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}
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}
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private func update(_ imageFrame: ImageFrame, frameUpdate: (RawImage) async -> Void) async throws {
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await frameUpdate(RawImage.create(with: imageFrame.image))
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let calculatedInterval = imageFrame.interval ?? kDefaultGIFFrameInterval
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let interval: Double
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switch frameRate {
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case .static(let fps):
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interval = (1.0 / Double(fps))
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case .limited(let fps):
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let intervalLimit = (1.0 / Double(fps))
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interval = max(calculatedInterval, intervalLimit)
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case .dynamic:
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interval = imageFrame.interval ?? kDefaultGIFFrameInterval
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}
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try await Task.sleep(nanoseconds: UInt64(interval * 1_000_000_000.0))
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}
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}
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